| Thesis
Process
Concepts and sketches along the way
I had
3 research questions at the beginning of my thesis:
1. How do telematics devices affect the car experience?
2. How can interfaces of telematics devices be designed more intuitively?
3. How can I improve the connectivity of the driver?
My aim
was to design in-car products that are feasible and producable in
the near future. So I started with a vast background research and
gathered information on what had been done in the telematics field
so far, both products on the market and research projects.
After getting a good grasp on what I am building on, I turned to
my user group for first hand insights.
User
interviews
I conducted 3 user interviews with drivers from Ivrea and sent out
an online questionairre to 12 drivers from around the globe. I asked
them how their cars fit into their daily lives, their driving habits
and devices they use in their cars. Many of the drivers had a close
relationship with their cars, one driver considered her car to be
a pet. Elena from Ivrea said about her car "When I saw her
for the first time in the store, I knew she was the one." As
for device use in cars, not surprisingly, mobile phone usage came
up as the common pattern. Some drivers "confessed" to
not only reading but also writing SMSes while driving, as well as
making phone calls. Who can blame them in today's world where we
all demand to be connected? These initial interviews brought some
concepts to my mind immediately.
1.
How do telematics devices affect the car experience?
1.a.Kurumagochi
This concept
taps into the car experience as a whole and designs a common interface
for both areas: inside and outside the car. People love their cars,
and they usually develop a personal relationship with their car.
Some people tend to see their cars as pets. Cars, like pets, need
to be fed, cleaned, loved, and taken care of. My Pet Car is an interface
that displays the data coming from the car to the owner/driver in
a personal way, reflecting the intimate relationship between two.
This would mean, for instance, instead of seeing the gas level going
down on the dashboard, the driver will see that the car is “hungry”.
The system receives info from the gas tank, speed controls, essential
points of the car likely to be damaged in an accident, audio controls
and telematics devices.
Additionally, the system can perform the following tasks;
a) remembers where the car is parked and guides the driver to that
location
b) warns the driver when the car is tampered with
c) alerts the driver for specific tasks (alarm clock/calendar functionality)
d) sees other systems in the vicinity and communicates with them
The interface for the system is both in the car and on a handheld
device, or on a cell phone application. The user can therefore reach
the information related to the car when she is inside the car or
when she’s away from it, for example at home or at work.
1.b.Car
Compass
I created this concept when I was working on Kurumagochi
and looking into how people get to their cars. How many times have
you lost your car in the parking lot of a shopping mall or in the
streets of a town you don’t know too well? Car Compass is
an application for people who cannot easily remember where they
parked. It uses GPS tracking to point out the location of your car
and is also used as a key/remote control for the vehicle. When you
want to get to your car, you look at your device to see in which
direction your car is and follow the device’s directions.
1.c.Auto2mobiles

Distractions are one of the main causes of traffic accidents. The
actions we take while driving from our driving style to adjusting
the radio, concerns not only us but also others we are sharing the
same road with. This concept of making the driver’s actions
inside the car visible to the outside, plays with this trust and
responsibility issue among parties in traffic. Making distractions
visible allows others to be aware of the attention level of the
driver, so they can take necessary precautions for themselves or
warn the driver. The system in the car first warns the driver to
focus back on driving, and then warns others that the driver is
distracted.
2.
How can interfaces of telematics devices be designed more intuitively?
Electronic devices for wireless communications and
entertainment surround the driver of today. In an environment, where
his primary attention needs to be on the driving activity, driver
also monitors and operates these devices. Driver distraction from
in-vehicle telematics devices would be less of a problem if these
systems were designed in a way that made them support or be compatible
with driving.
2.a.Initial
sketches |